using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("SoundConfig")]
	public class SoundConfig : MonoBehaviour
	{
		public float m_SecondsBetweenMusicTracks => method_2<float>("m_SecondsBetweenMusicTracks");

		public List<SoundPlaybackLimitDef> m_PlaybackLimitDefs => method_3<Class271<SoundPlaybackLimitDef>>("m_PlaybackLimitDefs")?.method_25();

		public List<SoundDuckingDef> m_DuckingDefs => method_3<Class271<SoundDuckingDef>>("m_DuckingDefs")?.method_25();

		public SoundConfig(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SoundConfig(IntPtr address)
			: this(address, "SoundConfig")
		{
		}
	}
}
